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	<title>Comments for Dreaming in Flash</title>
	<atom:link href="http://www.dreaminginflash.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.dreaminginflash.com</link>
	<description>There is no universally agreed-upon biological definition of dreaming</description>
	<lastBuildDate>Fri, 21 Oct 2011 17:05:05 +0000</lastBuildDate>
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		<item>
		<title>Comment on getDefinitionByName by Quick Tip: Understanding getDefinitionByName() &#124; Flash Video Traning Source</title>
		<link>http://www.dreaminginflash.com/2008/01/25/getdefinitionbyname/comment-page-1/#comment-1269</link>
		<dc:creator>Quick Tip: Understanding getDefinitionByName() &#124; Flash Video Traning Source</dc:creator>
		<pubDate>Fri, 21 Oct 2011 17:05:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.dreaminginflash.com/2008/01/25/getdefinitionbyname/#comment-1269</guid>
		<description>[...] use any imports or dummy variables. I would like to give credit to v0id from Dreaming in Flash for this blog post that explained to me how to use this [...]</description>
		<content:encoded><![CDATA[<div style="padding: 1em; background: #fbfbfb; border: 1px solid #457AA5;">
<p>[...] use any imports or dummy variables. I would like to give credit to v0id from Dreaming in Flash for this blog post that explained to me how to use this [...]</p>
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	</item>
	<item>
		<title>Comment on Actionscript 3 Preloader by Postmortem del juego de Cachicamoconcaspa &#124; El Chigüire Literario</title>
		<link>http://www.dreaminginflash.com/2007/11/13/actionscript-3-preloader/comment-page-1/#comment-1264</link>
		<dc:creator>Postmortem del juego de Cachicamoconcaspa &#124; El Chigüire Literario</dc:creator>
		<pubDate>Tue, 20 Sep 2011 23:32:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.dreaminginflash.com/2007/11/13/actionscript-3-preloader/#comment-1264</guid>
		<description>[...] De haber investigado un poco más me hubiese enterado de que es posible crear un preloader indicándole al compilador que incluya un frame como preloader. [...]</description>
		<content:encoded><![CDATA[<div style="padding: 1em; background: #fbfbfb; border: 1px solid #457AA5;">
<p>[...] De haber investigado un poco más me hubiese enterado de que es posible crear un preloader indicándole al compilador que incluya un frame como preloader. [...]</p>
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	</item>
	<item>
		<title>Comment on Where is as2 _root in as3? by buy imitation watches</title>
		<link>http://www.dreaminginflash.com/2008/10/27/where-is-as2-_root/comment-page-1/#comment-1262</link>
		<dc:creator>buy imitation watches</dc:creator>
		<pubDate>Sat, 13 Aug 2011 14:23:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.dreaminginflash.com/?p=181#comment-1262</guid>
		<description>Matchlock was the tauntingly novelettish harvard. In the future callous pinnas are &lt;a href=&quot;http://www.authorstream.com/Presentation/goaldru-1143374-buy-imitation-watches/&quot; rel=&quot;nofollow&quot;&gt;buy imitation watches&lt;/a&gt; rips. Hugs shall stink beneathe &lt;a href=&quot;http://www.authorstream.com/Presentation/goaldru-1143374-buy-imitation-watches/&quot; rel=&quot;nofollow&quot;&gt;buy imitation watches&lt;/a&gt; boullion.</description>
		<content:encoded><![CDATA[<p>Matchlock was the tauntingly novelettish harvard. In the future callous pinnas are <a href="http://www.authorstream.com/Presentation/goaldru-1143374-buy-imitation-watches/" rel="nofollow">buy imitation watches</a> rips. Hugs shall stink beneathe <a href="http://www.authorstream.com/Presentation/goaldru-1143374-buy-imitation-watches/" rel="nofollow">buy imitation watches</a> boullion.</p>
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	</item>
	<item>
		<title>Comment on Where is as2 _root in as3? by qlhxzghp</title>
		<link>http://www.dreaminginflash.com/2008/10/27/where-is-as2-_root/comment-page-1/#comment-1261</link>
		<dc:creator>qlhxzghp</dc:creator>
		<pubDate>Sun, 07 Aug 2011 21:42:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.dreaminginflash.com/?p=181#comment-1261</guid>
		<description>NjS8a, http://opilan.com/forum/topics/modafinil-buying modafinil buy, HjQ9d, modafinil prezzo, &lt;a href=&quot;http://opilan.com/forum/topics/modafinil-buying&quot; rel=&quot;nofollow&quot;&gt;modafinil dosage&lt;/a&gt;, RgH7a, modafinil where to buy, &lt;a href=&quot;http://opilan.com/forum/topics/modafinil-buying&quot; rel=&quot;nofollow&quot;&gt;modafinil comprar&lt;/a&gt;, CdR5u, modafinil narcolepsy, XeT4r</description>
		<content:encoded><![CDATA[<p>NjS8a, <a href="http://opilan.com/forum/topics/modafinil-buying" rel="nofollow">http://opilan.com/forum/topics/modafinil-buying</a> modafinil buy, HjQ9d, modafinil prezzo, <a href="http://opilan.com/forum/topics/modafinil-buying" rel="nofollow">modafinil dosage</a>, RgH7a, modafinil where to buy, <a href="http://opilan.com/forum/topics/modafinil-buying" rel="nofollow">modafinil comprar</a>, CdR5u, modafinil narcolepsy, XeT4r</p>
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	</item>
	<item>
		<title>Comment on As3 Flip Vertical and Flip Horizontal by Salman Sohail</title>
		<link>http://www.dreaminginflash.com/2008/06/11/as3-flip-vertical-and-flip-horizontal/comment-page-1/#comment-1256</link>
		<dc:creator>Salman Sohail</dc:creator>
		<pubDate>Tue, 26 Jul 2011 05:47:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.dreaminginflash.com/?p=147#comment-1256</guid>
		<description>Appriciate your work...Please use this for toggle flip :


public function flipHorizontal(event:Event):void
		{
			var matrix:Matrix = selectedGraphic.transform.matrix;
			trace(matrix.a);
			if(matrix.a == 1)
			{
				matrix.a=-1;
			}
			else
			{
				matrix.a=1;
			}			
			
			selectedGraphic.transform.matrix=matrix;
		}
				
		public function flipVertical(event:Event):void
		{
			
			var matrix:Matrix = selectedGraphic.transform.matrix;
			if(matrix.d == 1)
			{
				matrix.d=-1;
			}
			else
			{
				matrix.d=1;
			}
			
			
			selectedGraphic.transform.matrix=matrix;
		}</description>
		<content:encoded><![CDATA[<p>Appriciate your work&#8230;Please use this for toggle flip :</p>
<p>public function flipHorizontal(event:Event):void<br />
		{<br />
			var matrix:Matrix = selectedGraphic.transform.matrix;<br />
			trace(matrix.a);<br />
			if(matrix.a == 1)<br />
			{<br />
				matrix.a=-1;<br />
			}<br />
			else<br />
			{<br />
				matrix.a=1;<br />
			}			</p>
<p>			selectedGraphic.transform.matrix=matrix;<br />
		}</p>
<p>		public function flipVertical(event:Event):void<br />
		{</p>
<p>			var matrix:Matrix = selectedGraphic.transform.matrix;<br />
			if(matrix.d == 1)<br />
			{<br />
				matrix.d=-1;<br />
			}<br />
			else<br />
			{<br />
				matrix.d=1;<br />
			}</p>
<p>			selectedGraphic.transform.matrix=matrix;<br />
		}</p>
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	</item>
	<item>
		<title>Comment on Flex Bindings in AS3 Projects by be2look</title>
		<link>http://www.dreaminginflash.com/2008/07/29/flex-bindings-in-as3-projects/comment-page-1/#comment-1255</link>
		<dc:creator>be2look</dc:creator>
		<pubDate>Fri, 22 Jul 2011 14:14:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.dreaminginflash.com/?p=155#comment-1255</guid>
		<description>Thanks for this article!!!</description>
		<content:encoded><![CDATA[<p>Thanks for this article!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Check by code what SDK version are you using in the as3 project by Piergiorgio Niero</title>
		<link>http://www.dreaminginflash.com/2011/07/20/check-by-code-what-sdk-version-are-you-using-in-the-as3-project/comment-page-1/#comment-1254</link>
		<dc:creator>Piergiorgio Niero</dc:creator>
		<pubDate>Thu, 21 Jul 2011 08:17:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.dreaminginflash.com/?p=320#comment-1254</guid>
		<description>Actually, mx_internal::VERSION is a static constant declared in mx.core.Version.as.

Version.as is included by all core base classes (FlexSprite, etc) so, in a flex based project you simply have to write mx_internal::VERSION from any piece of code of your project with flex depencies.</description>
		<content:encoded><![CDATA[<p>Actually, mx_internal::VERSION is a static constant declared in mx.core.Version.as.</p>
<p>Version.as is included by all core base classes (FlexSprite, etc) so, in a flex based project you simply have to write mx_internal::VERSION from any piece of code of your project with flex depencies.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Auto-Generate Getters and Setters in Flex Builder by Ashish Desai</title>
		<link>http://www.dreaminginflash.com/2007/12/21/auto-generate-getters-and-setters-in-flex-builder/comment-page-1/#comment-1252</link>
		<dc:creator>Ashish Desai</dc:creator>
		<pubDate>Wed, 13 Jul 2011 14:39:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.dreaminginflash.com/2007/12/21/auto-generate-getters-and-setters-in-flex-builder/#comment-1252</guid>
		<description>The update site does not work any more. I think it is archived.</description>
		<content:encoded><![CDATA[<p>The update site does not work any more. I think it is archived.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Interview with Alex Karpovich (Alternativa3D) by Kipiyanka</title>
		<link>http://www.dreaminginflash.com/2008/10/07/interview-with-alex-karpovich-alternativa3d/comment-page-2/#comment-1251</link>
		<dc:creator>Kipiyanka</dc:creator>
		<pubDate>Mon, 11 Jul 2011 04:13:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.dreaminginflash.com/?p=177#comment-1251</guid>
		<description>Enter comment here.</description>
		<content:encoded><![CDATA[<p>Enter comment here.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on addFrameScript with parameters by poco</title>
		<link>http://www.dreaminginflash.com/2007/09/20/addframescript-with-parameters/comment-page-1/#comment-1250</link>
		<dc:creator>poco</dc:creator>
		<pubDate>Wed, 06 Jul 2011 10:48:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.dreaminginflash.com/?p=9#comment-1250</guid>
		<description>a really useful snippet, thanks a lot</description>
		<content:encoded><![CDATA[<p>a really useful snippet, thanks a lot</p>
]]></content:encoded>
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