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	<title>Dreaming in Flash &#187; Uncategorized</title>
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	<description>There is no universally agreed-upon biological definition of dreaming</description>
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		<title>Flash Player use of Internal clock</title>
		<link>http://www.dreaminginflash.com/2008/05/07/flash-player-use-of-internal-clock/</link>
		<comments>http://www.dreaminginflash.com/2008/05/07/flash-player-use-of-internal-clock/#comments</comments>
		<pubDate>Wed, 07 May 2008 20:27:35 +0000</pubDate>
		<dc:creator>Ivan Valadares</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.dreaminginflash.com/2008/05/07/flash-player-use-of-internal-clock/</guid>
		<description><![CDATA[Internal clock in flash player sucks a lot. I am doing a project that needs to have a lot of precision in the time intervals. The project is like a music sequencer, so the timer have to tick always at the same time, because if not you listen like an empty space between sounds. I [...]]]></description>
			<content:encoded><![CDATA[<p>Internal clock in flash player sucks a lot. I am doing a project that needs to have a lot of precision in the time intervals. The project is like a music sequencer, so the timer have to tick always at the same time, because if not you listen like an empty space between sounds. I have done some tests with the event OnEnterFrame and the Timer function, and the results are the follows: if you start a timer with 3000 milliseconds the results will be: 3045, 3072, 3000, 3305, 3079, 3063, 3081, so you have like 80 milliseconds of difference, itâ€™s not good enough. I have done the same test in c#, and the results are 3000,3000,3000,3000. Itâ€™s a little bit sad, if anyone knows a solution, please comment.</p>

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