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	<title>Dreaming in Flash &#187; Go Animation Platform</title>
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	<description>There is no universally agreed-upon biological definition of dreaming</description>
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		<title>AS3 Tweener engines, GOASAP and Adobe.</title>
		<link>http://www.dreaminginflash.com/2008/01/10/as3-tweener-engines-goasp-and-adobe/</link>
		<comments>http://www.dreaminginflash.com/2008/01/10/as3-tweener-engines-goasp-and-adobe/#comments</comments>
		<pubDate>Thu, 10 Jan 2008 10:03:47 +0000</pubDate>
		<dc:creator>Idoru</dc:creator>
				<category><![CDATA[Actionscript3]]></category>
		<category><![CDATA[Go Animation Platform]]></category>

		<guid isPermaLink="false">http://www.dreaminginflash.com/2008/01/10/as3-tweener-engines-goasp-and-adobe/</guid>
		<description><![CDATA[Go is not Fuse 3. It would be possible to build a Fuse syntax over Go, in fact you can start doing that now since Go ships with Sequencing. But, Go is a generic set of base classes that should support many kinds of animation systems.]]></description>
			<content:encoded><![CDATA[<p>Recently <a TITLE="Moses Supposes" TARGET="_blank" HREF="http://blog.mosessupposes.com/">Moses Gunesh</a> has introduced <a TITLE="Go" TARGET="_blank" HREF="http://go.mosessupposes.com/?p=19">Go</a>:Â  "a generic set of base classes that should support many kinds of animation systems".</p>
<p>This strucks me as great news as in the past I used FUSE2 and when I moved to AS3 I found myself looking for a similar alternative but not really finding one as good or widely accepted as FUSE2.<br />
The I came across <a TITLE="Tweener" TARGET="_blank" HREF="http://code.google.com/p/tweener/">Tweener</a>,  and that's what i currently use to power all my projects, it's simple, lightweight and most important easy to use.</p>
<p>Normally this would be the end of the story for me, but somehow Tweener is lacking some funcionalities that would like so i moved to <a TITLE="BoostWorthy" TARGET="_blank" HREF="http://www.boostworthy.com/blog/?p=170">Boostworthy</a>'s engine and again I found myself lacking some of the things i had in Tweener. So I kept searching and found Go, that altough it's not an Engine per se allows me to have all the functionality I want by extending it.</p>
<p>Also i found a great tool to ease my decision, and yours, Moses's <a TITLE="TweenBencher" TARGET="_blank" HREF="http://go.mosessupposes.com/?p=5">TweenBencher</a>. It's a great tool to test out all the different Tweener and see their advantages and disavantages. Be sure to check it out.</p>
<p>But most importantly I came across Moses's proposal  to <a TITLE="Adobe for a Core Animation Library" TARGET="_blank" HREF="http://go.mosessupposes.com/?p=14">Adobe for a Core Animation Library</a> and after reading it I must say that I agree with it to it's full extent. So be sure to check it out, and to make your voice heard if you agree, or not, with it.</p>

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