Category Archives: FOTB

FOTB ’08 Day #2

FOTB 08 Day #2

Ok so here we are at day #2 of FOTB '08 and today

was inspiring to say the least, I chose to go a bit more on the inspiring side and less on the technical part and it paid off brilliantly. This is clearly one of the areas I feel myself lacking and I feel like I've learned quite alot!

Mike Downey on AIR - Mike's session about how to pitch and sell AIR applications was an eye opener and consolidated a lot of concepts I already had.
He told us about the Lighthouse project that is meant to give out a hand to developers, and companies, in pitching AIR applications and they might even help you prototype it! Also he spoke about the AIR marketplace and how it can boost your app, good stuff!

Adobe Townhall Meeting - So every year the Adobe teams comes together and answers our questions. There were plenty of questions this year but I'll leave you with the most exciting answers: Flash is coming to the iPhone!!! And AIR is coming to mobile!

Jam Session - This was one of the coolest sessions in the conference, with André Michelle, Carlos Ulloa, Ralph Hauwert, Mario Klingemann, Joa Ebert where they showed off amazing stuff they've been working on, I'll try and refer you to a better post as soon as find one!

GSkinner - This year Grant went more on the how to handle your workflow and solve programming problems, and eye opener.

Hoss - Hoss was amazing, with an energetic presentation of his work and telling us to focus on the user eXperience instead of everything else, because in the end that's all that matter, plus nudity!

So that was it for day two, I attended a few more sessions but i didn't see them as relevant as they were more for inspiration.

Adobe Q&A at FOTB #3

Here's a rough overview of the points discussed:
Flash in mobiles
- Full fledged player on devices is on the way.

Hardware acceleration
- It will use it but will always decay to accommodate the constraints of the machines.
- And yes we'll have GPU accelerated content where available.

Different players on different platforms
- Some third parties develop their own players, but they have to pass a 'quality' test.

Video core updates
- There are gonna have updates and on the account of h.264 support we'll have a new component
and we'll have some new goodies regarding the managing of video.
3D
- Adobe are going to provide some low level routes for the engines to take advantage of.
SOE
- Search engine optimization is coming really soon we were promised.

FOTB #2

Ok so the second day of Flash on the Beach is over.
Today we had some really nice presentations and I actually have quite a few points to check after today, mostly related to the bitmap object, mostly due to Mario Klingemann demos.
Also Craig Swan's presentation remembered me of what i really like to do and made me want to some crazy stuff and maybe just want to collaborate with him.
The cool thing about FOTB is the community spirit, putting faces on the names you see online.

Also speaking with Richard Galvan from Adobe i learned that CS4/Flash player 10 will come out 'late' next year, that h.264 is just weeks away, that they're going to be fixing the garbage collector in the AVM2, correct the localConnection hack, improving the memory management and that C++ won't probably make it into CS4 due to security issues. Also following on Richard Galvan early presentation i learned that the kinematics engine will make it into CS4 and just to wrap it up that they Adobe team is working closely with the PV3D team to get a lot more performance out of Flash 3D.

FOTB #1

Cheers all,
So here we are on flash on the beach '07, i'm here with Ivan and also Gabor.
So far we've seen quite a few cool presentations by Mike Chambers on Air and Grant Skinner on the whole why AS3 rocks so much.
So all in all there was still nothing really new, but i still managed to pick up some interesting concepts and inspiration.

For me the most important session of the day was, and this might seem strange coming from a programmer, Carole Guevin. This was mainly because her whole presentation was on how to get yourself on the map, and the concepts that should back your technical skills, really nice presentation.

So all and all was a nice day, and now to the evening party :)