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	<title>Dreaming in Flash &#187; Flash 10</title>
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	<link>http://www.dreaminginflash.com</link>
	<description>There is no universally agreed-upon biological definition of dreaming</description>
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		<title>Download Adobe Flash CS4 Trial</title>
		<link>http://www.dreaminginflash.com/2008/09/29/download-adobe-flash-cs4-trial/</link>
		<comments>http://www.dreaminginflash.com/2008/09/29/download-adobe-flash-cs4-trial/#comments</comments>
		<pubDate>Mon, 29 Sep 2008 12:36:46 +0000</pubDate>
		<dc:creator>Ivan Valadares</dc:creator>
				<category><![CDATA[Flash 10]]></category>

		<guid isPermaLink="false">http://www.dreaminginflash.com/?p=165</guid>
		<description><![CDATA[Adobe Web Site Download
Object-based animation
Gain complete control over individual animation attributes with object-based animation, which applies tweens directly to objects instead of to keyframes. Easily make changes to motion with Bezier handles.
3D transformation
Animate 2D objects through 3D space with exciting new 3D translation and rotation tools, which allow you to animate along the x, y, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="hthttp://www.adobe.com/go/EN_US_D_FP_7_T">Adobe Web Site Download</a></p>
<p>Object-based animation<br />
Gain complete control over individual animation attributes with object-based animation, which applies tweens directly to objects instead of to keyframes. Easily make changes to motion with Bezier handles.</p>
<p>3D transformation<br />
Animate 2D objects through 3D space with exciting new 3D translation and rotation tools, which allow you to animate along the x, y, and z axes. Apply local or global transformation to any object.</p>
<p>Procedural modeling with Deco and Spray Brush<br />
Turn symbols into instant design tools. Apply symbols in a variety of ways: Quickly create kaleidoscope-like effects and apply fills using the Deco tool, or randomly spray symbols across any defined area using the Spray Brush.</p>
<p>Metadata (XMP) support<br />
Add metadata to SWF files using the new XMP panel. Quickly assign tags for enhanced collaboration and better mobile experiences.</p>
<p>Authoring for Adobe AIR<br />
Deliver interactive experiences to the desktop with new integrated capability to publish to the AdobeÂ® AIRâ„¢ runtime. Reach even more audiences across more devices â€” web, mobile, and now the desktop.</p>
<p>XFL support<br />
Open content from Adobe InDesignÂ® or After EffectsÂ® software and retain file integrity. With the cross-application XFL format, easily import content for further development in Adobe FlashÂ®.</p>
<p>Inverse kinematics with the Bones tool<br />
Create chain-like animation effects with a series of linked objects, or quickly distort a single shape using the new Bones tool.</p>
<p>Motion editor<br />
Experience detailed control over keyframe parameters, including rotation, size, scale, position, filters, and more, using the new motion editor. Refine easing control with graphical displays similar to those in After Effects.</p>
<p>Motion presets<br />
Jump-start your project with prebuilt animations that can be applied to any object. Select from dozens of presets or create and save your own. Share presets with others to save animation time.</p>
<p>H.264 support<br />
Encode to any format recognized by the Adobe Flash Player runtime with Adobe Media Encoder, the same tool found in other Adobe video products and now with support for H.264.</p>

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		<slash:comments>35</slash:comments>
		</item>
		<item>
		<title>Interview with Rob Bateman (Away3D)</title>
		<link>http://www.dreaminginflash.com/2008/05/21/interview-with-rob-bateman-away3d/</link>
		<comments>http://www.dreaminginflash.com/2008/05/21/interview-with-rob-bateman-away3d/#comments</comments>
		<pubDate>Wed, 21 May 2008 13:11:08 +0000</pubDate>
		<dc:creator>Idoru</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Articles]]></category>
		<category><![CDATA[Away3d]]></category>
		<category><![CDATA[Flash 10]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Pixel Bender]]></category>
		<category><![CDATA[3d Engines]]></category>
		<category><![CDATA[Rob Bateman]]></category>

		<guid isPermaLink="false">http://www.dreaminginflash.com/?p=140</guid>
		<description><![CDATA[
Dreaming in Flash interviewed Rob Bateman, The Chief architect and co-founder of the Away3D engine, on his views about the upcoming release of Flash Player 10 and how it will affect Away3D.

Dreaming in Flash: Can you tell us a little bit on your role on Away3d team?
Rob Bateman: I'm Chief architect and co-founder of the [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-medium wp-image-141" title="Away3d" src="http://www.dreaminginflash.com/wp-content/uploads/2008/05/temple2-300x188.jpg" alt="" width="300" height="188" /></p>
<p>Dreaming in Flash interviewed <a href="http://infiniteturtles.co.uk/">Rob Bateman</a>, The Chief architect and co-founder of the <a href="http://away3d.com/" target="_blank">Away3D</a> engine, on his views about the upcoming release of Flash Player 10 and how it will affect Away3D.<br />
<span id="more-140"></span></p>
<p><strong>Dreaming in Flash: Can you tell us a little bit on your role on Away3d team?</strong></p>
<p><strong>Rob Bateman</strong>: I'm Chief architect and co-founder of the framework. Around March last year, myself and Alexander Zadorozhny created a branch of Papervision that fulfilled some specific needs of 3d projects we were both working on at the time (the needs were perspective correction and corrective z-sorting. Lighting also came soon after). To accomplish these extensions we ended up re-writing a lot of the core classes of the papervision engine, however the outward facing structure appears very similar - the reason why a lot of people still refer to Away3d as a "papervision branch".</p>
<p>Since then our development team has increased to 8, with a core group of 4 who commit code regularly. I write a lot of code but also help steer our development schedule in directions we feel will most benefit the engine and the community. For example, we are currently on the verge of releasing a new update that contains a lot more documentation and source code demos - something that has been requested by the community on our site and mailing list.</p>
<p><strong>DIF: Did Adobe approach you for the 3D features, and if so what features did you ask for, and which ones made it?</strong></p>
<p><strong>Rob</strong>: Adobe have really been very distant from us and our needs. I think Papervision had more of a dialogue with them over the last few months, and some of the new features in the player clearly are included with 3d in mind, so we're not really complaining! I would have liked to have seen a pixel z-buffer in there along with the perspective bitmap transformations (which whould have completely banished any z-sorting problems of the past) but i guess you can't have everything. What's there is still very useful, and will certainly be put to good use in upcoming releases of Away3d.</p>
<p><strong>DIF: What is for you personally the coolest new feature?</strong></p>
<p><strong>Rob</strong>: Pixel bender is by far the coolest feature, not only in the creation of custom filters for 3d shader objects, but also in terms of the hacking potential! We'll certainly be exploring a few avenues of possible uses over the next month or so...</p>
<p><strong>DIF: What's the most relevant feature for Away3D</strong></p>
<p><strong>Rob</strong>:drawTriangles is going to help with render speed no end, because the drawing operations of flash were always the bottleneck in the past. The drawTriangles extension to the graphics api allows you to push a single array of drawing commands to the rasteriser, rather than having to call thousands of drawing methods. So your draw loop is reduced to simply manipulating an array of vector data, which is infinitely more preferable.</p>
<p><strong>DIF: What can we expect,in terms of performance and improvements, of the next Away3D version?</strong></p>
<p><strong>Rob</strong>: Well, the next version of Away3d (2.1.0) be realeased by the end of this week. This will have fully documented classes, more demos, better management of primitives, better management of events, and a few other useful enhancements. It's a dot release in the truest sense because there are few new features, but a recent poll on our website showed that "new features" is currently at the bottom of what people actually want! Demos, tutorials and docs were all at the top, so that's what we'll be delivering this time round. We'll also be looking for a lot more user involvement over the next month or so in the development of the flash 10 version of Away3d (3.0), which will be developed in a public branch that anyone can hack and provide patches for as the upgrade develops.</p>
<p>Preliminary tests for speed improvements are good, but i wouldn't like to put a figure on what they will be exactly at this point as it's still early days. It's fairly clear that the biggest savings will be in the area of shading though - pixel bender does give phenomenal power to the graphics of the flash player and we expect to be taking full advantage of that new feature.</p>
<p><strong>DIF: Do you have a planned schedule for start working on Away3d 3.0 as soon as FP10 releases?</strong></p>
<p><strong>Rob</strong>: Our schedules can be a bit haphazard, as a lot depends on what time we have available each month for work on the engine. As a rule of thumb, we try to release a new version on a monthly / month and a half basis, so after our 2.1 release well be expecting to have something ready for our 2.2 release at the end of June. Away3d 3.0 will be a parallel development that will release incremental update to the current codebase in it's own svn branch. While Away3d has no problems with running in Flash 10, obviuosly there are a great deal of new features in the player to be utilised, so i see this as an ongoing conversion rather than a completely new codebase. The framework of Away3d is built to be very adaptable, so there will be little need to change much of the outside appearance of the engine - obviously we want to keep the amount of new user learning to a minimum.</p>
<p><strong>DIF: How will the new features affect the interactivity in Away3D?</strong></p>
<p><strong>Rob</strong>: The interactivity of the new 3d api in Flash 10 is great news for designers but slightly less fantastic for us. Essentially the ability extends to flat planes rotated with the rotationX Y and Z of the displayobject, something that we do not use because Away3d (and all the 3 engines for that matter) are based on drawing triangles. Aside from some special case 3d objects where we can taken advantage of these new features (such as flat 2d sprite objects), well be sticking to the current interactivity method on a 3d mesh unless we discover some as yet undisclosed features about interactivity in that area.</p>
<p><strong>DIF: What do you make of the new Pixel Bender, and what will it bring to Away3d?</strong></p>
<p><strong>Rob</strong>: Pixel bender will be most useful for creating shaded triangles with phong, normal maps, environmental shading etc. because it removes the need for multiple triangle layering. Previously the only way to get a shaded effect was to render a shader triangle directly over a texture triangle with a blendmode. With this barrier removed, shaded materials become a lot less processor intensive and a lot more useable, so i would say that this is the biggest contribution pixel bender will make!</p>
<p><strong>DIF: Will Away3D support vector based 3d?</strong></p>
<p><strong>Rob</strong>: Away3d already supports line based vectors with it's wire primitive objects and the linesegment class. We are aware there are a few developers out there who would like to see more vector classes in the framework, so we are definitely considering the extension of this side of the engine in future to allow for curves (and possibly surface-based rendering) as well as lines.</p>
<p>We'd like to thank Rob for the time he took for this, and we wish him the utmost success with Away3D, we'll be sure to pitch in with some demos.<br />
Reference links:<br />
<a href="http://infiniteturtles.co.uk/" target="_blank">http://infiniteturtles.co.uk/</a><br />
<a href="http://away3d.com/" target="_blank">http://away3d.com/</a></p>

]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Flash Player 10 is out!11!!!</title>
		<link>http://www.dreaminginflash.com/2008/05/15/flash-player-10-is-out11/</link>
		<comments>http://www.dreaminginflash.com/2008/05/15/flash-player-10-is-out11/#comments</comments>
		<pubDate>Thu, 15 May 2008 07:22:35 +0000</pubDate>
		<dc:creator>Idoru</dc:creator>
				<category><![CDATA[Flash 10]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Pixel Blender]]></category>

		<guid isPermaLink="false">http://www.dreaminginflash.com/2008/05/15/flash-player-10-is-out11/</guid>
		<description><![CDATA[Adobe just released the beta version 10 of Flash Player, codename Astro!
You can get it over at the labs, and check out it's cool demos!
The biggest thing they also released as a beta was Pixel Blender, formerly Hydra, the new language that will enable us to write filters using the GPU.
Also they introduced a new [...]]]></description>
			<content:encoded><![CDATA[<p>Adobe just released the beta version 10 of Flash Player, codename Astro!</p>
<p>You can get it over at the labs, and check out it's cool demos!</p>
<p>The biggest thing they also released as a beta was Pixel Blender, formerly Hydra, the new language that will enable us to write filters using the GPU.</p>
<p>Also they introduced a new parameter that enables us to take advantage of the GPU capabilities of the the user, this is truly a great day!</p>
<p>I can't wait to start playing with both Pixel Blender and the new native 3d features!!!</p>
<p>Links:<br />
Demo - <a href="http://labs.adobe.com/technologies/flashplayer10/demos/index.html" target="_blank">http://labs.adobe.com/technologies/flashplayer10/demos/index.html</a><br />
Labs page - <a href="http://labs.adobe.com/technologies/flashplayer10/" target="_blank">http://labs.adobe.com/technologies/flashplayer10/</a><br />
Pixel Blender - <a href="http://labs.adobe.com/wiki/index.php/Pixel_Bender_Toolkit" target="_blank">http://labs.adobe.com/wiki/index.php/Pixel_Bender_Toolkit</a></p>

]]></content:encoded>
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