Category Archives: Components

Image Sequencer

To solve the problem of the image sequence I already know the solution, some time ago me and Pedro did something like this. This time I made two different versions, a class version (project in flex 3) and a component to flash cs3. With this solution, you can keep your images outside the project and manipulate them like a movieClip.

Arguments and Parameters

folder -> images folder.
filename -> first part of filename (ex: image1.jpg ), it should be "image".
type -> extension of the filename (jpg,png).
startImageNum-> first image number.
endImageNum->last Image numer.

For the class (ImageSequencer.as) version use:

For the component version:
Run “ImageSequencer.xmp” to install component. Run flash cs3, go to Windows > Components > Standard Components, drag ImageSequencer to the stage and fill the Parameters.

Methods,Events,Properties:

Flash Component and Example
Class File and Example

Customized actions for FLVPlayback Component

If you need a standard flash videoplayer, then the FLVPlayback component is the right thing for you.

Just create a new FLA and drag&drop a FVLPlayback component from the components library into a movieclip in your library, export it for actionscript and compile the SWC.

All the functionallity stuff is already handled by adobe. But that's where I got stuck for quite some
time. I needed a player, that used the forwardButton and backButton for switching the videos (and not seeking forward and back).

The answer was really simple: Just override the functions once the component loaded its skin:



Minimal component set

I've been doing a lot of forms lately and that, as you most likely know, it's hard boring work. Always fighting your way through components and the woes of skins.

So I set out to find and easier of doing things and found it over at Keith Peters blog bit-101, it's best two features that will save you the hassle of always having to create component, addChild, set x position, set y position, you can do it all in one line. Components that fire events such as click or change, also take a fourth parameter of defaultHandler and that also saves the addEventListener.

So be sure to check them out at: bit-101 blog or download source here.