Archive for September, 2008

FOTB 08 Day 1

Monday, September 29th, 2008

So we're at the end of day #1 over at FOTB '08, and as expect it was full of amazing and enticing talks.

Here's a small overview of what I attended:

Keynote with Richard Galvan: We were shown the new functionalities on CS4, nothing really new but it was still nice to see them there live, then the presentation shifted focus to the mobile and cross platforms. So all and all nothing really new or that we weren't expecting. And oh we've learned about FOTBm (flash on the beach in Miami!!).

Dr Woohoo: This was a first time for me since I didn't make it last year, and boy was I impressed, did you know that you can hook up flex/flash to panels and control all the cs3/cs4 applications through it? Amazing!

Carlos Ulloa: As always Carlos delivers! This time he started us off by talking about methodologies and team workflow and then proceeded to show us off his latest project in the making, a 3d racing sim game in PV3d! And boy was I blown away!

Geoff Stearns: The developer for the Youtube Video Player, gave us a simple, yet tight, overview of the problems he encountered and how he overcame them, interesting session that validated my assumptions and decisions on a recent project i finished.

TInk: As always with Tink he's a great speaker with a very pragmatic approach to his stuff and he demo'ed a cool animation framework for Flex that looked very very sexy. Ps: Expect an interview over at daily with him ;).

And that was it off to the inspiring session!

Download Adobe Flash CS4 Trial

Monday, September 29th, 2008

Adobe Web Site Download

Object-based animation
Gain complete control over individual animation attributes with object-based animation, which applies tweens directly to objects instead of to keyframes. Easily make changes to motion with Bezier handles.

3D transformation
Animate 2D objects through 3D space with exciting new 3D translation and rotation tools, which allow you to animate along the x, y, and z axes. Apply local or global transformation to any object.

Procedural modeling with Deco and Spray Brush
Turn symbols into instant design tools. Apply symbols in a variety of ways: Quickly create kaleidoscope-like effects and apply fills using the Deco tool, or randomly spray symbols across any defined area using the Spray Brush.

Metadata (XMP) support
Add metadata to SWF files using the new XMP panel. Quickly assign tags for enhanced collaboration and better mobile experiences.

Authoring for Adobe AIR
Deliver interactive experiences to the desktop with new integrated capability to publish to the Adobe® AIR™ runtime. Reach even more audiences across more devices — web, mobile, and now the desktop.

XFL support
Open content from Adobe InDesign® or After Effects® software and retain file integrity. With the cross-application XFL format, easily import content for further development in Adobe Flash®.

Inverse kinematics with the Bones tool
Create chain-like animation effects with a series of linked objects, or quickly distort a single shape using the new Bones tool.

Motion editor
Experience detailed control over keyframe parameters, including rotation, size, scale, position, filters, and more, using the new motion editor. Refine easing control with graphical displays similar to those in After Effects.

Motion presets
Jump-start your project with prebuilt animations that can be applied to any object. Select from dozens of presets or create and save your own. Share presets with others to save animation time.

H.264 support
Encode to any format recognized by the Adobe Flash Player runtime with Adobe Media Encoder, the same tool found in other Adobe video products and now with support for H.264.

FOTB ‘08 Plan

Monday, September 29th, 2008

One more year, one more FOTB, as always the hype is up for the best flash event of the year, and I'll be there. And since plenty of people are doing it I thought I'd share my schedule plan:

Monday

Richard Galvan - Keynote
Carlos Ulloa - The best way to predict the future is to invent it
Here I'm a bit undecided between Branden Hall and Mike Jones
Geoff Stearns - Youtube Lessons Learned
Richard Lord - Creating particle effects with Flint
Eric Natzke - Beyond the knowledge: The Art of Play
James Paterson - Modulating a Lot

Tuesday

Aral Balkan or Mike Downey still to decide
Adobe - Town Hall Meeting
Grant Skinner - Things every actionscript developer should know
GMUNK
Lee Brimelow - Platform Jiu-Jitsu
Nando Costa - Motion Graphics, one frame at a time
Robert Hodgin - The best 8 to 12 hours of my life.

Wednesday

Rob Bateman - Finding Away3d
Nicolas Lierman or Seb Lee-Delisle
André Michelle or Doug McCune (this is going to be a though choice)
Mario Klingemann - Here be Pixels
Jonathan Harris - The art of surveillance and self-exposure.

So that's it for me, although i do foresee some changes here and there depending on how much I feel like going for the inspiration rather than the technical part.

Hope to see you guys there and remember look for the guy in the daily papervision3d t-shirt ;)