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Papervision3d GW Memory Leak

Posted: February 19th, 2008 | Author: Idoru | Filed under: 3D, Actionscript3, Papervision3d, WorkAround | 12 Comments »

Yesterday I came across a nasty leak with GW, it just wouldn't kill my moviematerials after I removed all the references to them, I tried it all, removeChild, removeListener, weak keys... you name it.

So I finally decided to go have a look at Papervision's destroy methods, and surprise surprise they weren't being called, no harm there, it's alpha these things are meant to happen :)

So here's what you have to do to force those destroy methods to execute, and clean your memory.

In org.papervision3d.core.proto.MaterialObject3D  set the destroy method from protected to public, do the same to all the materials that you use, like org.papervision3d.materials.MovieMaterial . When you're done with these just the destroy method in your class. For me it looks something like this:

Hope this helps.