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	<title>Comments on: 9-Slice and Bitmap</title>
	<atom:link href="http://www.dreaminginflash.com/2007/12/03/9-slice-and-bitmap/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.dreaminginflash.com/2007/12/03/9-slice-and-bitmap/</link>
	<description>There is no universally agreed-upon biological definition of dreaming</description>
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		<title>By: Idoru</title>
		<link>http://www.dreaminginflash.com/2007/12/03/9-slice-and-bitmap/comment-page-1/#comment-118</link>
		<dc:creator>Idoru</dc:creator>
		<pubDate>Tue, 15 Jan 2008 11:08:35 +0000</pubDate>
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		<description>Hey Tiemen,
Right you are, but the problem is that papervision doesn&#039;t support passing the matrix in the material constructor.
But thx, i never actually thought of that :)</description>
		<content:encoded><![CDATA[<p>Hey Tiemen,<br />
Right you are, but the problem is that papervision doesn&#8217;t support passing the matrix in the material constructor.<br />
But thx, i never actually thought of that <img src='http://www.dreaminginflash.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Tiemen Glastra</title>
		<link>http://www.dreaminginflash.com/2007/12/03/9-slice-and-bitmap/comment-page-1/#comment-116</link>
		<dc:creator>Tiemen Glastra</dc:creator>
		<pubDate>Tue, 15 Jan 2008 10:20:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.dreaminginflash.com/2007/12/03/9-slice-and-bitmap/#comment-116</guid>
		<description>When using BitmapData.draw, the untransformed version of the source material is used. The quick &amp; dirty way to fix this is indeed put the child inside an untransformed Sprite or MovieClip instance, in which case the child is rendered without transformation coordinates.

The target however, is only the first property assignable to the draw() call. The second and most interesting is the matrix to use for transformations. Any object that has been moved, scaled or rotated has a non-default transformation matrix. Using this as a source will allow you to capture the target including all transformations.</description>
		<content:encoded><![CDATA[<p>When using BitmapData.draw, the untransformed version of the source material is used. The quick &amp; dirty way to fix this is indeed put the child inside an untransformed Sprite or MovieClip instance, in which case the child is rendered without transformation coordinates.</p>
<p>The target however, is only the first property assignable to the draw() call. The second and most interesting is the matrix to use for transformations. Any object that has been moved, scaled or rotated has a non-default transformation matrix. Using this as a source will allow you to capture the target including all transformations.</p>
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