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	<title>Comments on: Papervision3D Branches</title>
	<atom:link href="http://www.dreaminginflash.com/2007/11/15/open-source-3d-engines-for-flash-and-papervision3d-branches/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.dreaminginflash.com/2007/11/15/open-source-3d-engines-for-flash-and-papervision3d-branches/</link>
	<description>There is no universally agreed-upon biological definition of dreaming</description>
	<pubDate>Wed, 07 Jan 2009 19:08:45 +0000</pubDate>
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		<item>
		<title>By: Mediakid</title>
		<link>http://www.dreaminginflash.com/2007/11/15/open-source-3d-engines-for-flash-and-papervision3d-branches/comment-page-1/#comment-229</link>
		<dc:creator>Mediakid</dc:creator>
		<pubDate>Tue, 11 Mar 2008 07:52:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.dreaminginflash.com/2007/11/15/open-source-3d-engines-for-flash-and-papervision3d-branches/#comment-229</guid>
		<description>It would be wonderful if you mail to me the revised explanation too.
Thanks in advance.</description>
		<content:encoded><![CDATA[<p>It would be wonderful if you mail to me the revised explanation too.<br />
Thanks in advance.</p>
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	</item>
	<item>
		<title>By: Idoru</title>
		<link>http://www.dreaminginflash.com/2007/11/15/open-source-3d-engines-for-flash-and-papervision3d-branches/comment-page-1/#comment-106</link>
		<dc:creator>Idoru</dc:creator>
		<pubDate>Thu, 10 Jan 2008 10:33:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.dreaminginflash.com/2007/11/15/open-source-3d-engines-for-flash-and-papervision3d-branches/#comment-106</guid>
		<description>Hi LevLedit,
This is explanation here is only for the 1.xx version of PV3D.
We are working on a revised explanation of the different branches. I'll mail you when we have it :)</description>
		<content:encoded><![CDATA[<p>Hi LevLedit,<br />
This is explanation here is only for the 1.xx version of PV3D.<br />
We are working on a revised explanation of the different branches. I&#8217;ll mail you when we have it <img src='http://www.dreaminginflash.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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	<item>
		<title>By: LevLedit</title>
		<link>http://www.dreaminginflash.com/2007/11/15/open-source-3d-engines-for-flash-and-papervision3d-branches/comment-page-1/#comment-101</link>
		<dc:creator>LevLedit</dc:creator>
		<pubDate>Tue, 08 Jan 2008 11:47:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.dreaminginflash.com/2007/11/15/open-source-3d-engines-for-flash-and-papervision3d-branches/#comment-101</guid>
		<description>hi everybody!
i guess, there are some changes in the DEA classs? i use the actual DAE from the repository "GreatWhite" branche. how does the dae_instance.controller work now? how can i decide which of two animations to play?

thank you very much!
br,
lev</description>
		<content:encoded><![CDATA[<p>hi everybody!<br />
i guess, there are some changes in the DEA classs? i use the actual DAE from the repository &#8220;GreatWhite&#8221; branche. how does the dae_instance.controller work now? how can i decide which of two animations to play?</p>
<p>thank you very much!<br />
br,<br />
lev</p>
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	</item>
	<item>
		<title>By: fredo</title>
		<link>http://www.dreaminginflash.com/2007/11/15/open-source-3d-engines-for-flash-and-papervision3d-branches/comment-page-1/#comment-55</link>
		<dc:creator>fredo</dc:creator>
		<pubDate>Thu, 29 Nov 2007 19:08:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.dreaminginflash.com/2007/11/15/open-source-3d-engines-for-flash-and-papervision3d-branches/#comment-55</guid>
		<description>pv3d v2.0 will be the dawn of a golden age... The sigularity if you will</description>
		<content:encoded><![CDATA[<p>pv3d v2.0 will be the dawn of a golden age&#8230; The sigularity if you will</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Timo Virtanen</title>
		<link>http://www.dreaminginflash.com/2007/11/15/open-source-3d-engines-for-flash-and-papervision3d-branches/comment-page-1/#comment-54</link>
		<dc:creator>Timo Virtanen</dc:creator>
		<pubDate>Thu, 29 Nov 2007 17:11:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.dreaminginflash.com/2007/11/15/open-source-3d-engines-for-flash-and-papervision3d-branches/#comment-54</guid>
		<description>I was really confused with the "branch" term. So thanks for this enlightenment :)</description>
		<content:encoded><![CDATA[<p>I was really confused with the &#8220;branch&#8221; term. So thanks for this enlightenment <img src='http://www.dreaminginflash.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Idoru</title>
		<link>http://www.dreaminginflash.com/2007/11/15/open-source-3d-engines-for-flash-and-papervision3d-branches/comment-page-1/#comment-53</link>
		<dc:creator>Idoru</dc:creator>
		<pubDate>Thu, 29 Nov 2007 08:31:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.dreaminginflash.com/2007/11/15/open-source-3d-engines-for-flash-and-papervision3d-branches/#comment-53</guid>
		<description>What are your questions? We'll be more than happy to answer them :)</description>
		<content:encoded><![CDATA[<p>What are your questions? We&#8217;ll be more than happy to answer them <img src='http://www.dreaminginflash.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Daniel</title>
		<link>http://www.dreaminginflash.com/2007/11/15/open-source-3d-engines-for-flash-and-papervision3d-branches/comment-page-1/#comment-50</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Tue, 27 Nov 2007 15:28:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.dreaminginflash.com/2007/11/15/open-source-3d-engines-for-flash-and-papervision3d-branches/#comment-50</guid>
		<description>I couldn't understand some parts of this article Papervision3D Branches, but I guess I just need to check some more resources regarding this, because it sounds interesting.</description>
		<content:encoded><![CDATA[<p>I couldn&#8217;t understand some parts of this article Papervision3D Branches, but I guess I just need to check some more resources regarding this, because it sounds interesting.</p>
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	<item>
		<title>By: Ivan Valadares</title>
		<link>http://www.dreaminginflash.com/2007/11/15/open-source-3d-engines-for-flash-and-papervision3d-branches/comment-page-1/#comment-43</link>
		<dc:creator>Ivan Valadares</dc:creator>
		<pubDate>Mon, 19 Nov 2007 15:01:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.dreaminginflash.com/2007/11/15/open-source-3d-engines-for-flash-and-papervision3d-branches/#comment-43</guid>
		<description>I use Ascollada branch to import collada files that contain animation, recently tim knip told-me that exists a class where you can control the animation like a movieClip. http://ascollada.googlecode.com/svn/as3/branches/Phunky/trunk/src/org/papervision3d/animation/AnimationController.as

dae.controller.play();
dae.controller.stop();
dae.controller.gotoAndPlay( theFrameNumber ); 
dae.controller.gotoAndStop( theFrameNumber );

Nice!!!</description>
		<content:encoded><![CDATA[<p>I use Ascollada branch to import collada files that contain animation, recently tim knip told-me that exists a class where you can control the animation like a movieClip. <a href="http://ascollada.googlecode.com/svn/as3/branches/Phunky/trunk/src/org/papervision3d/animation/AnimationController.as" rel="nofollow">http://ascollada.googlecode.com/svn/as3/branches/Phunky/trunk/src/org/papervision3d/animation/AnimationController.as</a></p>
<p>dae.controller.play();<br />
dae.controller.stop();<br />
dae.controller.gotoAndPlay( theFrameNumber );<br />
dae.controller.gotoAndStop( theFrameNumber );</p>
<p>Nice!!!</p>
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	</item>
	<item>
		<title>By: Idoru</title>
		<link>http://www.dreaminginflash.com/2007/11/15/open-source-3d-engines-for-flash-and-papervision3d-branches/comment-page-1/#comment-40</link>
		<dc:creator>Idoru</dc:creator>
		<pubDate>Sat, 17 Nov 2007 03:11:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.dreaminginflash.com/2007/11/15/open-source-3d-engines-for-flash-and-papervision3d-branches/#comment-40</guid>
		<description>Yeah i can't wait to get my hands on it :)</description>
		<content:encoded><![CDATA[<p>Yeah i can&#8217;t wait to get my hands on it <img src='http://www.dreaminginflash.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	</item>
	<item>
		<title>By: noah aronsson-brown</title>
		<link>http://www.dreaminginflash.com/2007/11/15/open-source-3d-engines-for-flash-and-papervision3d-branches/comment-page-1/#comment-39</link>
		<dc:creator>noah aronsson-brown</dc:creator>
		<pubDate>Fri, 16 Nov 2007 20:44:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.dreaminginflash.com/2007/11/15/open-source-3d-engines-for-flash-and-papervision3d-branches/#comment-39</guid>
		<description>Woo! That comment by John rocks!

I am getting so excited about the impending dawn of 2.0!

\m/</description>
		<content:encoded><![CDATA[<p>Woo! That comment by John rocks!</p>
<p>I am getting so excited about the impending dawn of 2.0!</p>
<p>\m/</p>
]]></content:encoded>
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