“Be inspired, enjoy your work, keep learning and never forget to play.” — gskinner

Adobe Q&A at FOTB #3

Posted: November 7th, 2007 | Author: Idoru | Filed under: FOTB, Flash on the Beach | No Comments »

Here's a rough overview of the points discussed:
Flash in mobiles
- Full fledged player on devices is on the way.

Hardware acceleration
- It will use it but will always decay to accommodate the constraints of the machines.
- And yes we'll have GPU accelerated content where available.

Different players on different platforms
- Some third parties develop their own players, but they have to pass a 'quality' test.

Video core updates
- There are gonna have updates and on the account of h.264 support we'll have a new component
and we'll have some new goodies regarding the managing of video.
3D
- Adobe are going to provide some low level routes for the engines to take advantage of.
SOE
- Search engine optimization is coming really soon we were promised.


FOTB #2

Posted: November 7th, 2007 | Author: Idoru | Filed under: FOTB, Flash on the Beach | No Comments »

Ok so the second day of Flash on the Beach is over.
Today we had some really nice presentations and I actually have quite a few points to check after today, mostly related to the bitmap object, mostly due to Mario Klingemann demos.
Also Craig Swan's presentation remembered me of what i really like to do and made me want to some crazy stuff and maybe just want to collaborate with him.
The cool thing about FOTB is the community spirit, putting faces on the names you see online.

Also speaking with Richard Galvan from Adobe i learned that CS4/Flash player 10 will come out 'late' next year, that h.264 is just weeks away, that they're going to be fixing the garbage collector in the AVM2, correct the localConnection hack, improving the memory management and that C++ won't probably make it into CS4 due to security issues. Also following on Richard Galvan early presentation i learned that the kinematics engine will make it into CS4 and just to wrap it up that they Adobe team is working closely with the PV3D team to get a lot more performance out of Flash 3D.