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	<title>Comments on: Using Flade</title>
	<atom:link href="http://www.dreaminginflash.com/2007/10/12/using-flade/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.dreaminginflash.com/2007/10/12/using-flade/</link>
	<description>There is no universally agreed-upon biological definition of dreaming</description>
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		<title>By: Caspar</title>
		<link>http://www.dreaminginflash.com/2007/10/12/using-flade/comment-page-1/#comment-977</link>
		<dc:creator>Caspar</dc:creator>
		<pubDate>Wed, 15 Jul 2009 14:55:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.dreaminginflash.com/?p=13#comment-977</guid>
		<description>Hey Mike,
Did you ever manage to convert the APE to as2? It would be a big help if you posted it.
Thanks</description>
		<content:encoded><![CDATA[<p>Hey Mike,<br />
Did you ever manage to convert the APE to as2? It would be a big help if you posted it.<br />
Thanks</p>
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	<item>
		<title>By: Idoru</title>
		<link>http://www.dreaminginflash.com/2007/10/12/using-flade/comment-page-1/#comment-443</link>
		<dc:creator>Idoru</dc:creator>
		<pubDate>Tue, 05 Aug 2008 11:38:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.dreaminginflash.com/?p=13#comment-443</guid>
		<description>@Gecko, you made my day kid it&#039;s great to see young programmers getting it on! I&#039;ll be sure to stop by you site and give you hand, meanwhile I&#039;d love to publish some of your code here in dreaming! what says you?

@Mike, Sounds great looking forward to see the conversion, if you need a place to host your project let us know!</description>
		<content:encoded><![CDATA[<p>@Gecko, you made my day kid it&#8217;s great to see young programmers getting it on! I&#8217;ll be sure to stop by you site and give you hand, meanwhile I&#8217;d love to publish some of your code here in dreaming! what says you?</p>
<p>@Mike, Sounds great looking forward to see the conversion, if you need a place to host your project let us know!</p>
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	<item>
		<title>By: mike</title>
		<link>http://www.dreaminginflash.com/2007/10/12/using-flade/comment-page-1/#comment-442</link>
		<dc:creator>mike</dc:creator>
		<pubDate>Tue, 05 Aug 2008 07:48:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.dreaminginflash.com/?p=13#comment-442</guid>
		<description>Hey all, I&#039;ve got a project were I&#039;m forced to use Flash 8 that also requires me to use a physics engine like flade.

Flade for AS2 appears to be a turd as it is now, but APE for AS3 looks pretty good and is at least maintained at some level.

Right now I&#039;m in the middle of converting the latest version of APE to AS2. So far it seems to work (though obviously it&#039;s not nearly as powerful!). When I&#039;m done, and if I remember, I&#039;ll post a link to the converted code here.</description>
		<content:encoded><![CDATA[<p>Hey all, I&#8217;ve got a project were I&#8217;m forced to use Flash 8 that also requires me to use a physics engine like flade.</p>
<p>Flade for AS2 appears to be a turd as it is now, but APE for AS3 looks pretty good and is at least maintained at some level.</p>
<p>Right now I&#8217;m in the middle of converting the latest version of APE to AS2. So far it seems to work (though obviously it&#8217;s not nearly as powerful!). When I&#8217;m done, and if I remember, I&#8217;ll post a link to the converted code here.</p>
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	<item>
		<title>By: Gecko</title>
		<link>http://www.dreaminginflash.com/2007/10/12/using-flade/comment-page-1/#comment-441</link>
		<dc:creator>Gecko</dc:creator>
		<pubDate>Mon, 04 Aug 2008 16:19:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.dreaminginflash.com/?p=13#comment-441</guid>
		<description>I started up a small site to try and help me and others learn more about flade. I&#039;m only 12 so as you can imagine I don&#039;t know that much about flade.

It would be fab if someone could go
www.freewebs.com/fladezombie
and give me and other people a bit of help.</description>
		<content:encoded><![CDATA[<p>I started up a small site to try and help me and others learn more about flade. I&#8217;m only 12 so as you can imagine I don&#8217;t know that much about flade.</p>
<p>It would be fab if someone could go<br />
<a href="http://www.freewebs.com/fladezombie" rel="nofollow">http://www.freewebs.com/fladezombie</a><br />
and give me and other people a bit of help.</p>
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	<item>
		<title>By: Idoru</title>
		<link>http://www.dreaminginflash.com/2007/10/12/using-flade/comment-page-1/#comment-435</link>
		<dc:creator>Idoru</dc:creator>
		<pubDate>Tue, 29 Jul 2008 21:14:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.dreaminginflash.com/?p=13#comment-435</guid>
		<description>Thank you Coisox, glad I was of help, do you have a link to share?</description>
		<content:encoded><![CDATA[<p>Thank you Coisox, glad I was of help, do you have a link to share?</p>
]]></content:encoded>
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	<item>
		<title>By: Coisox</title>
		<link>http://www.dreaminginflash.com/2007/10/12/using-flade/comment-page-1/#comment-434</link>
		<dc:creator>Coisox</dc:creator>
		<pubDate>Tue, 29 Jul 2008 19:32:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.dreaminginflash.com/?p=13#comment-434</guid>
		<description>Wow... I was looking for Flade documentation and whats weired it cant be found in the official site! Luckily you made this :) Thx for ur effort.</description>
		<content:encoded><![CDATA[<p>Wow&#8230; I was looking for Flade documentation and whats weired it cant be found in the official site! Luckily you made this <img src='http://www.dreaminginflash.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Thx for ur effort.</p>
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	<item>
		<title>By: Rick</title>
		<link>http://www.dreaminginflash.com/2007/10/12/using-flade/comment-page-1/#comment-107</link>
		<dc:creator>Rick</dc:creator>
		<pubDate>Thu, 10 Jan 2008 19:18:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.dreaminginflash.com/?p=13#comment-107</guid>
		<description>Idoru,

I&#039;d be interested to see how you would get a surface to track a particle. Surfaces  don&#039;t appear to have a method that would allow dynamic positioning.

IMO, it can&#039;t be done - would love to be proven wrong though.

-r</description>
		<content:encoded><![CDATA[<p>Idoru,</p>
<p>I&#8217;d be interested to see how you would get a surface to track a particle. Surfaces  don&#8217;t appear to have a method that would allow dynamic positioning.</p>
<p>IMO, it can&#8217;t be done &#8211; would love to be proven wrong though.</p>
<p>-r</p>
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	</item>
	<item>
		<title>By: sultan</title>
		<link>http://www.dreaminginflash.com/2007/10/12/using-flade/comment-page-1/#comment-9</link>
		<dc:creator>sultan</dc:creator>
		<pubDate>Tue, 16 Oct 2007 15:20:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.dreaminginflash.com/?p=13#comment-9</guid>
		<description>Oh, that would be nice! I couldn&#039;t find the solution until now :(</description>
		<content:encoded><![CDATA[<p>Oh, that would be nice! I couldn&#8217;t find the solution until now <img src='http://www.dreaminginflash.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
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	<item>
		<title>By: Idoru</title>
		<link>http://www.dreaminginflash.com/2007/10/12/using-flade/comment-page-1/#comment-8</link>
		<dc:creator>Idoru</dc:creator>
		<pubDate>Mon, 15 Oct 2007 07:51:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.dreaminginflash.com/?p=13#comment-8</guid>
		<description>Hi sultan,
flade is a very simple engine and only supports colisions between particles and surfaces.
You can make other types of surfaces, like rectangles, circles...
And it wouldn&#039;t be hard to implement a rectangleTile on the rectangleParticle. As soon as i have the free time, i&#039;ll post some code.</description>
		<content:encoded><![CDATA[<p>Hi sultan,<br />
flade is a very simple engine and only supports colisions between particles and surfaces.<br />
You can make other types of surfaces, like rectangles, circles&#8230;<br />
And it wouldn&#8217;t be hard to implement a rectangleTile on the rectangleParticle. As soon as i have the free time, i&#8217;ll post some code.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sultan</title>
		<link>http://www.dreaminginflash.com/2007/10/12/using-flade/comment-page-1/#comment-7</link>
		<dc:creator>sultan</dc:creator>
		<pubDate>Sun, 14 Oct 2007 10:20:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.dreaminginflash.com/?p=13#comment-7</guid>
		<description>Hi!

Thanks for this! I have to use flade for a small project, and I just couldn&#039;t find any doc. either. And I just couldn&#039;t figure out how to attach a MC to a particle. Now it&#039;s clear that it&#039;s impossible, the mc has to follow the particle. 

In your example, let&#039;s say there are multiple ball mc-s. Is there any way to set the collision between the balls, or they can only bounce off a LineSurface object?

Thanks very much!</description>
		<content:encoded><![CDATA[<p>Hi!</p>
<p>Thanks for this! I have to use flade for a small project, and I just couldn&#8217;t find any doc. either. And I just couldn&#8217;t figure out how to attach a MC to a particle. Now it&#8217;s clear that it&#8217;s impossible, the mc has to follow the particle. </p>
<p>In your example, let&#8217;s say there are multiple ball mc-s. Is there any way to set the collision between the balls, or they can only bounce off a LineSurface object?</p>
<p>Thanks very much!</p>
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