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	<title>Comments on: Using Flade</title>
	<atom:link href="http://www.dreaminginflash.com/2007/10/12/using-flade/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.dreaminginflash.com/2007/10/12/using-flade/</link>
	<description>There is no universally agreed-upon biological definition of dreaming</description>
	<pubDate>Fri, 21 Nov 2008 15:05:12 +0000</pubDate>
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		<item>
		<title>By: Tracie Decker</title>
		<link>http://www.dreaminginflash.com/2007/10/12/using-flade/#comment-683</link>
		<dc:creator>Tracie Decker</dc:creator>
		<pubDate>Wed, 12 Nov 2008 21:29:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.dreaminginflash.com/?p=13#comment-683</guid>
		<description>l8jo43n5617jdwbt</description>
		<content:encoded><![CDATA[<p>l8jo43n5617jdwbt</p>
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	<item>
		<title>By: Idoru</title>
		<link>http://www.dreaminginflash.com/2007/10/12/using-flade/#comment-443</link>
		<dc:creator>Idoru</dc:creator>
		<pubDate>Tue, 05 Aug 2008 11:38:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.dreaminginflash.com/?p=13#comment-443</guid>
		<description>@Gecko, you made my day kid it's great to see young programmers getting it on! I'll be sure to stop by you site and give you hand, meanwhile I'd love to publish some of your code here in dreaming! what says you?

@Mike, Sounds great looking forward to see the conversion, if you need a place to host your project let us know!</description>
		<content:encoded><![CDATA[<p>@Gecko, you made my day kid it&#8217;s great to see young programmers getting it on! I&#8217;ll be sure to stop by you site and give you hand, meanwhile I&#8217;d love to publish some of your code here in dreaming! what says you?</p>
<p>@Mike, Sounds great looking forward to see the conversion, if you need a place to host your project let us know!</p>
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	<item>
		<title>By: mike</title>
		<link>http://www.dreaminginflash.com/2007/10/12/using-flade/#comment-442</link>
		<dc:creator>mike</dc:creator>
		<pubDate>Tue, 05 Aug 2008 07:48:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.dreaminginflash.com/?p=13#comment-442</guid>
		<description>Hey all, I've got a project were I'm forced to use Flash 8 that also requires me to use a physics engine like flade.

Flade for AS2 appears to be a turd as it is now, but APE for AS3 looks pretty good and is at least maintained at some level.

Right now I'm in the middle of converting the latest version of APE to AS2. So far it seems to work (though obviously it's not nearly as powerful!). When I'm done, and if I remember, I'll post a link to the converted code here.</description>
		<content:encoded><![CDATA[<p>Hey all, I&#8217;ve got a project were I&#8217;m forced to use Flash 8 that also requires me to use a physics engine like flade.</p>
<p>Flade for AS2 appears to be a turd as it is now, but APE for AS3 looks pretty good and is at least maintained at some level.</p>
<p>Right now I&#8217;m in the middle of converting the latest version of APE to AS2. So far it seems to work (though obviously it&#8217;s not nearly as powerful!). When I&#8217;m done, and if I remember, I&#8217;ll post a link to the converted code here.</p>
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	<item>
		<title>By: Gecko</title>
		<link>http://www.dreaminginflash.com/2007/10/12/using-flade/#comment-441</link>
		<dc:creator>Gecko</dc:creator>
		<pubDate>Mon, 04 Aug 2008 16:19:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.dreaminginflash.com/?p=13#comment-441</guid>
		<description>I started up a small site to try and help me and others learn more about flade. I'm only 12 so as you can imagine I don't know that much about flade.

It would be fab if someone could go
www.freewebs.com/fladezombie
and give me and other people a bit of help.</description>
		<content:encoded><![CDATA[<p>I started up a small site to try and help me and others learn more about flade. I&#8217;m only 12 so as you can imagine I don&#8217;t know that much about flade.</p>
<p>It would be fab if someone could go<br />
<a href="http://www.freewebs.com/fladezombie" rel="nofollow">http://www.freewebs.com/fladezombie</a><br />
and give me and other people a bit of help.</p>
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	<item>
		<title>By: Idoru</title>
		<link>http://www.dreaminginflash.com/2007/10/12/using-flade/#comment-435</link>
		<dc:creator>Idoru</dc:creator>
		<pubDate>Tue, 29 Jul 2008 21:14:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.dreaminginflash.com/?p=13#comment-435</guid>
		<description>Thank you Coisox, glad I was of help, do you have a link to share?</description>
		<content:encoded><![CDATA[<p>Thank you Coisox, glad I was of help, do you have a link to share?</p>
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	<item>
		<title>By: Coisox</title>
		<link>http://www.dreaminginflash.com/2007/10/12/using-flade/#comment-434</link>
		<dc:creator>Coisox</dc:creator>
		<pubDate>Tue, 29 Jul 2008 19:32:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.dreaminginflash.com/?p=13#comment-434</guid>
		<description>Wow... I was looking for Flade documentation and whats weired it cant be found in the official site! Luckily you made this :) Thx for ur effort.</description>
		<content:encoded><![CDATA[<p>Wow&#8230; I was looking for Flade documentation and whats weired it cant be found in the official site! Luckily you made this <img src='http://www.dreaminginflash.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> Thx for ur effort.</p>
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		<title>By: Rick</title>
		<link>http://www.dreaminginflash.com/2007/10/12/using-flade/#comment-107</link>
		<dc:creator>Rick</dc:creator>
		<pubDate>Thu, 10 Jan 2008 19:18:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.dreaminginflash.com/?p=13#comment-107</guid>
		<description>Idoru,

I'd be interested to see how you would get a surface to track a particle. Surfaces  don't appear to have a method that would allow dynamic positioning.

IMO, it can't be done - would love to be proven wrong though.

-r</description>
		<content:encoded><![CDATA[<p>Idoru,</p>
<p>I&#8217;d be interested to see how you would get a surface to track a particle. Surfaces  don&#8217;t appear to have a method that would allow dynamic positioning.</p>
<p>IMO, it can&#8217;t be done - would love to be proven wrong though.</p>
<p>-r</p>
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	<item>
		<title>By: sultan</title>
		<link>http://www.dreaminginflash.com/2007/10/12/using-flade/#comment-9</link>
		<dc:creator>sultan</dc:creator>
		<pubDate>Tue, 16 Oct 2007 15:20:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.dreaminginflash.com/?p=13#comment-9</guid>
		<description>Oh, that would be nice! I couldn't find the solution until now :(</description>
		<content:encoded><![CDATA[<p>Oh, that would be nice! I couldn&#8217;t find the solution until now <img src='http://www.dreaminginflash.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /></p>
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	<item>
		<title>By: Idoru</title>
		<link>http://www.dreaminginflash.com/2007/10/12/using-flade/#comment-8</link>
		<dc:creator>Idoru</dc:creator>
		<pubDate>Mon, 15 Oct 2007 07:51:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.dreaminginflash.com/?p=13#comment-8</guid>
		<description>Hi sultan,
flade is a very simple engine and only supports colisions between particles and surfaces.
You can make other types of surfaces, like rectangles, circles...
And it wouldn't be hard to implement a rectangleTile on the rectangleParticle. As soon as i have the free time, i'll post some code.</description>
		<content:encoded><![CDATA[<p>Hi sultan,<br />
flade is a very simple engine and only supports colisions between particles and surfaces.<br />
You can make other types of surfaces, like rectangles, circles&#8230;<br />
And it wouldn&#8217;t be hard to implement a rectangleTile on the rectangleParticle. As soon as i have the free time, i&#8217;ll post some code.</p>
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	<item>
		<title>By: sultan</title>
		<link>http://www.dreaminginflash.com/2007/10/12/using-flade/#comment-7</link>
		<dc:creator>sultan</dc:creator>
		<pubDate>Sun, 14 Oct 2007 10:20:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.dreaminginflash.com/?p=13#comment-7</guid>
		<description>Hi!

Thanks for this! I have to use flade for a small project, and I just couldn't find any doc. either. And I just couldn't figure out how to attach a MC to a particle. Now it's clear that it's impossible, the mc has to follow the particle. 

In your example, let's say there are multiple ball mc-s. Is there any way to set the collision between the balls, or they can only bounce off a LineSurface object?

Thanks very much!</description>
		<content:encoded><![CDATA[<p>Hi!</p>
<p>Thanks for this! I have to use flade for a small project, and I just couldn&#8217;t find any doc. either. And I just couldn&#8217;t figure out how to attach a MC to a particle. Now it&#8217;s clear that it&#8217;s impossible, the mc has to follow the particle. </p>
<p>In your example, let&#8217;s say there are multiple ball mc-s. Is there any way to set the collision between the balls, or they can only bounce off a LineSurface object?</p>
<p>Thanks very much!</p>
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