Double-faced Plane (or Cube with depth=1) in Papervision3D
Posted: October 11th, 2007 | Author: nuno | Filed under: Actionscript3, Code, Experiments, Papervision3d, Tutorial | 5 Comments »Today I had my first experiments with Papervision3D and after some time playing around I wanted to try having a double-faced Plane() with a different material on each face.
Its likely that a better way to do this exists, but one way to emulate a double-faced Plane() is to have a Cube with depth = 1, and hiding all but the front and back faces. Here's a and the code.
The hint to do this was from ldoru and the car in the images too!
 Update: I would not longer use such an approach to achieve a double-faced Plane() with a different material on each face. I would recommend using a DisplayObject3D with two normal one-face planes inside it.